local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1
main_id = 72672
L0_1 = {}
L1_1 = 7267201
L2_1 = 7267202
L3_1 = 7267203
L4_1 = 7267204
L5_1 = 7267205
L0_1[1] = L1_1
L0_1[2] = L2_1
L0_1[3] = L3_1
L0_1[4] = L4_1
L0_1[5] = L5_1
sub_ids = L0_1
L0_1 = {}
L1_1 = {}
L0_1.CLIENT = L1_1
L1_1 = {}
L0_1.SERVER = L1_1
finish_action = L0_1
L0_1 = {}
L1_1 = {}
L0_1.CLIENT = L1_1
L1_1 = {}
L0_1.SERVER = L1_1
fail_action = L0_1
L0_1 = {}
L1_1 = {}
L0_1.CLIENT = L1_1
L1_1 = {}
L0_1.SERVER = L1_1
cancel_action = L0_1
L0_1 = {}
L1_1 = {}
L0_1["7267201"] = L1_1
L1_1 = {}
L0_1["7267202"] = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 3226
L3_1.alias = "Npc3226"
L3_1.script = "Actor/Npc/NpcFSMBehaviour"
L3_1.pos = "Q7267201_N3226"
L3_1.scene_id = 3
L3_1.room_id = 0
L3_1.data_index = 2
L2_1[1] = L3_1
L1_1.npcs = L2_1
L0_1["7267203"] = L1_1
L1_1 = {}
L0_1["7267204"] = L1_1
L1_1 = {}
L0_1["7267205"] = L1_1
rewind_data = L0_1
L0_1 = {}
L1_1 = {}
L0_1["7267201"] = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 3226
L3_1.alias = "Npc3226"
L3_1.script = "Actor/Npc/NpcFSMBehaviour"
L3_1.pos = "Q7267201_N3226"
L3_1.scene_id = 3
L3_1.room_id = 0
L3_1.data_index = 1
L2_1[1] = L3_1
L1_1.npcs = L2_1
L0_1["7267202"] = L1_1
L1_1 = {}
L0_1["7267203"] = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 3226
L3_1.alias = "Npc3226"
L3_1.script = "Actor/Npc/NpcFSMBehaviour"
L3_1.pos = "Q7267201_N3226"
L3_1.scene_id = 3
L3_1.room_id = 0
L3_1.data_index = 1
L2_1[1] = L3_1
L1_1.npcs = L2_1
L0_1["7267204"] = L1_1
L1_1 = {}
L0_1["7267205"] = L1_1
quest_data = L0_1
